Founder & product builder

Jared Casillas

Personal AI. Useful websites. Things you can hold.

I turn the problems I live into things I can build. A second brain for my own context. A menu shaped by working in a restaurant. A printing service born in architecture school. product design · AI-assisted development · architecture · Xalapa, Mexico

AISecond Brain / SecondYou AI
Webexperiences for everyday use
3Darchitecture & fabrication

Selected work

The work, explained
by the person building it.

These are my original walkthroughs from July 2026. The projects have evolved; the recordings show where the decisions started.

Second Brain: original narration and camera preserved. Personal journal text is covered in the recording.

Restaurant menu · Sitka, Alaska

Cold Water — digital menu

Working in a restaurant in Sitka gave me a practical design problem: make a large menu easy to browse on a phone. Here I walk through the interface I built around that experience.

  • Mobile navigation — clear categories, a sliding selection indicator, and layouts made for one-handed browsing.
  • Information design — drinks, breakfast, and children’s menus within one visual system.
  • My role — visual identity, interaction design, and AI-assisted web implementation.
Founder project · 3D printing

CD PRINTS

I started CD PRINTS around the model-making needs I knew from architecture school. This walkthrough connects the service, its visual identity, and the journey from digital file to physical object.

  • Print-shop identity system — a signature CMYK bar and a scroll-driven “printing…” progress meter that mirrors a real 3D print.
  • A visible process — a showcase of models, materials, and fabrication, with a path to discuss a quotation.
  • My role — service design, brand, website, and the connection between architectural models and physical fabrication.

Try a small piece

Details you can feel.

A standalone interaction study from Portugal Aventura: a moving route, a card with depth, and a little celebration when a plan comes together.

Interactive study · fictional data

Portugal, in motion.

Progress, 3D tilt, and completion feedback. A small, working example of how I think about interaction.

How I work

From a real need
to something you can try.

01 — UNDERSTAND

Start with the situation

I look at who will use it, what gets in their way, and what a useful result would feel like. My architecture background starts with that same question.

02 — BUILD

Make the idea tangible

I direct the product and design, using AI tools to help implement and iterate. A working interface gives us something concrete to examine.

03 — EXPLAIN & REFINE

Show the work in use

I explain the decisions in walkthroughs like these, try the product in context, and use feedback to shape the next version.

Stack, by role

Tools behind the work

Personal AI

  • Claude API · Anthropic
  • Prompt caching · cost + latency
  • Tool use / agent loops
  • Structured outputs

Frontend

  • Installable PWAs
  • Responsive web interfaces
  • Canvas & motion design
  • Vanilla JS · zero-framework

Infra

  • Netlify serverless functions
  • Supabase · Auth, Postgres, Storage
  • Edge deploys · instant rollback
  • Cost-aware architecture

Integrations

  • OAuth 2.0 · Gmail / Calendar
  • Web Push notifications
  • Voice synthesis · ElevenLabs
  • MCP-style tool servers